# include <iostream.h>
# include
<graphics.h>
# include <conio.h>
# include <math.h>
void Flood_fill(const
int,const int,const int,const int);
void Circle(const
int,const int,const int);
void Triangle(const
int,const int,const int,const int,const int,const int);
void Rectangle(const
int,const int,const int,const int);
void Polygon(const
int,const int []);
void Line(const
int,const int,const int,const int);
int main( )
{
int driver=VGA;
int mode=VGAHI;
initgraph(&driver,&mode,"..\\Bgi");
setcolor(15);
Circle(175,175,40);
Flood_fill(175,175,10,0);
setcolor(15);
settextstyle(0,0,1);
outtextxy(150,225,"Circle");
setcolor(15);
Rectangle(375,145,475,205);
Flood_fill(400,175,9,0);
setcolor(15);
settextstyle(0,0,1);
outtextxy(390,215,"Rectangle");
setcolor(15);
Triangle(135,360,215,360,175,290);
Flood_fill(175,325,8,0);
setcolor(15);
settextstyle(0,0,1);
outtextxy(145,370,"Triangle");
int
polygon_points[14]={ 365,325, 400,290, 450,290, 485,325,450,360, 400,360,
365,325 };
setcolor(15);
Polygon(7,polygon_points);
Flood_fill(425,325,12,0);
setcolor(15);
settextstyle(0,0,1);
outtextxy(395,370,"Polygon");
getch( );
return 0;
}
void Flood_fill(const
int x,const int y,const int fill_color,const int old_color)
{
if(getpixel(x,y)==old_color)
{
putpixel(x,y,fill_color);
Flood_fill((x+1),y,fill_color,old_color);
Flood_fill((x-1),y,fill_color,old_color);
Flood_fill(x,(y+1),fill_color,old_color);
Flood_fill(x,(y-1),fill_color,old_color);
}
}
void Circle(const int
h,const int k,const int r)
{
int
color=getcolor( );
int x=0;
int y=r;
int p=(1-r);
do
{
putpixel((h+x),(k+y),color);
putpixel((h+y),(k+x),color);
putpixel((h+y),(k-x),color);
putpixel((h+x),(k-y),color);
putpixel((h-x),(k-y),color);
putpixel((h-y),(k-x),color);
putpixel((h-y),(k+x),color);
putpixel((h-x),(k+y),color);
x++;
if(p<0)
p+=((2*x)+1);
else
{
y--;
p+=((2*(x-y))+1);
}
}
while(x<=y);
}
void Triangle(const
int x_1,const int y_1,const int x_2,const int y_2,const int x_3,const int y_3)
{
Line(x_1,y_1,x_2,y_2);
Line(x_2,y_2,x_3,y_3);
Line(x_3,y_3,x_1,y_1);
}
void Rectangle(const
int x_1,const int y_1,const int x_2,const int y_2)
{
Line(x_1,y_1,x_2,y_1);
Line(x_2,y_1,x_2,y_2);
Line(x_2,y_2,x_1,y_2);
Line(x_1,y_2,x_1,y_1);
}
void Polygon(const
int n,const int coordinates[])
{
if(n>=2)
{
Line(coordinates[0],coordinates[1],coordinates[2],coordinates[3]);
for(int count=1;count<(n-1);count++)
Line(coordinates[(count*2)],coordinates[((count*2)+1)],coordinates[((count+1)*2)],
coordinates[(((count+1)*2)+1)]);
}
}
void Line(const int
x_1,const int y_1,const int x_2,const int y_2)
{
int
color=getcolor( );
int x1=x_1;
int y1=y_1;
int x2=x_2;
int y2=y_2;
if(x_1>x_2)
{
x1=x_2;
y1=y_2;
x2=x_1;
y2=y_1;
}
int
dx=abs(x2-x1);
int
dy=abs(y2-y1);
int
inc_dec=((y2>=y1)?1:-1);
if(dx>dy)
{
int two_dy=(2*dy);
int two_dy_dx=(2*(dy-dx));
int p=((2*dy)-dx);
int x=x1;
int y=y1;
putpixel(x,y,color);
while(x<x2)
{
x++;
if(p<0)
p+=two_dy;
else
{
y+=inc_dec;
p+=two_dy_dx;
}
putpixel(x,y,color);
}
}
else
{
int two_dx=(2*dx);
int two_dx_dy=(2*(dx-dy));
int p=((2*dx)-dy);
int x=x1;
int y=y1;
putpixel(x,y,color);
while(y!=y2)
{
y+=inc_dec;
if(p<0)
p+=two_dx;
else
{
x++;
p+=two_dx_dy;
}
putpixel(x,y,color);
}
}
}
OUTPUT
# include <iostream.h>
# include <graphics.h>
# include <conio.h>
# include <math.h>
void show_screen( );
void Boundary_fill(const int,const int,const int,const int);
void Circle(const int,const int,const int);
void Triangle(const int,const int,const int,const int,const
int,const int);
void Rectangle(const int,const int,const int,const int);
void Polygon(const int,const int []);
void Line(const int,const int,const int,const int);
int main( )
{
int driver=VGA;
int mode=VGAHI;
initgraph(&driver,&mode,"..\\Bgi");
show_screen( );
setcolor(15);
Circle(175,175,40);
Boundary_fill(175,175,10,15);
setcolor(15);
settextstyle(0,0,1);
outtextxy(150,225,"Circle");
setcolor(15);
Rectangle(375,145,475,205);
Boundary_fill(400,175,9,15);
setcolor(15);
settextstyle(0,0,1);
outtextxy(390,215,"Rectangle");
setcolor(15);
Triangle(135,360,215,360,175,290);
Boundary_fill(175,325,8,15);
setcolor(15);
settextstyle(0,0,1);
outtextxy(145,370,"Triangle");
int
polygon_points[14]={ 365,325, 400,290, 450,290, 485,32,
450,360, 400,360, 365,325 }; setcolor(15);
Polygon(7,polygon_points);
Boundary_fill(425,325,12,15);
setcolor(15);
settextstyle(0,0,1);
outtextxy(395,370,"Polygon");
getch( );
return 0;
}
void Boundary_fill(const int x,const int y,
const int fill_color,const int boundary_color)
{
if(getpixel(x,y)!=boundary_color &&
getpixel(x,y)!=fill_color)
{
putpixel(x,y,fill_color);
Boundary_fill((x+1),y,fill_color,boundary_color);
Boundary_fill((x-1),y,fill_color,boundary_color);
Boundary_fill(x,(y+1),fill_color,boundary_color);
Boundary_fill(x,(y-1),fill_color,boundary_color);
}
}
void Circle(const int h,const int k,const int r)
{
int color=getcolor(
);
int x=0;
int y=r;
int p=(1-r);
do
{
putpixel((h+x),(k+y),color);
putpixel((h+y),(k+x),color);
putpixel((h+y),(k-x),color);
putpixel((h+x),(k-y),color);
putpixel((h-x),(k-y),color);
putpixel((h-y),(k-x),color);
putpixel((h-y),(k+x),color);
putpixel((h-x),(k+y),color);
x++;
if(p<0)
p+=((2*x)+1);
else
{
y--;
p+=((2*(x-y))+1);
}
}
while(x<=y);
}
void Triangle(const int x_1,const int y_1,const int
x_2,const int y_2,const int x_3,const int y_3)
{
Line(x_1,y_1,x_2,y_2);
Line(x_2,y_2,x_3,y_3);
Line(x_3,y_3,x_1,y_1);
}
void Rectangle(const int x_1,const int y_1,const int
x_2,const int y_2)
{
Line(x_1,y_1,x_2,y_1);
Line(x_2,y_1,x_2,y_2);
Line(x_2,y_2,x_1,y_2);
Line(x_1,y_2,x_1,y_1);
}
void Polygon(const int n,const int coordinates[])
{
if(n>=2)
{
Line(coordinates[0],coordinates[1],
coordinates[2],coordinates[3]);
for(int
count=1;count<(n-1);count++)
Line(coordinates[(count*2)],coordinates[((count*2)+1)],
coordinates[((count+1)*2)],
coordinates[(((count+1)*2)+1)]);
}
}
void Line(const int x_1,const int y_1,const int x_2,const
int y_2)
{
int color=getcolor(
);
int x1=x_1; int
y1=y_1;
int x2=x_2;
int y2=y_2;
if(x_1>x_2)
{
x1=x_2;
y1=y_2;
x2=x_1;
y2=y_1;
}
int dx=abs(x2-x1);
int dy=abs(y2-y1);
int
inc_dec=((y2>=y1)?1:-1);
if(dx>dy)
{
int two_dy=(2*dy);
int
two_dy_dx=(2*(dy-dx));
int p=((2*dy)-dx);
int x=x1;
int y=y1;
putpixel(x,y,color);
while(x<x2)
{
x++;
if(p<0)
p+=two_dy;
else
{
y+=inc_dec;
p+=two_dy_dx;
}
putpixel(x,y,color);
}
}
else
{
int two_dx=(2*dx);
int
two_dx_dy=(2*(dx-dy));
int p=((2*dx)-dy);
int x=x1; int y=y1;
putpixel(x,y,color);
while(y!=y2)
{
y+=inc_dec;
if(p<0)
p+=two_dx;
else
{
x++;
p+=two_dx_dy;
}
putpixel(x,y,color);
}
}
}
void show_screen( )
{
setfillstyle(1,1);
bar(220,26,420,38);
settextstyle(0,0,1);
setcolor(15);
outtextxy(5,5,"*****************************************************************
*************");
outtextxy(5,17,"****************************************************************
***********-*");
outtextxy(5,29,"*-------------------------------------------------*");
outtextxy(5,53,"****************************************************************
***********-*");
setcolor(11);
outtextxy(228,29,"Boundary Fill
Algorithm");
setcolor(15);
for(int
count=0;count<=30;count++)
outtextxy(5,(65+(count*12)),"*-*
*-*");
outtextxy(5,438,"***************************************************************
************-*");outtextxy(5,450,"*--------------------------------------------------*");
outtextxy(5,462,"***************************************************************
***************");
setcolor(12);
outtextxy(229,450,"Press any Key to
exit.");
}
OUTPUT
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